Spatial systems,
engineered.
Untropy XR designs and ships immersive software for Apple Vision Pro, Meta Quest, Meta Ray-Ban, and Android XR. We turn frontier hardware into product worth shipping.
The platforms
we build on.
Spatial interfaces
with useful memory.
Untropy XR is building at the edge of spatial computing and applied AI: headset workflows, wearable cameras, voice-first interfaces, and private on-device reasoning that can help people remember, inspect, and act in the real world.
Manex Go
On-device AI for visual memory.
Manex Go uses on-device AI with Meta Ray-Ban AI glasses to capture visual context, recall what matters, and turn everyday observation into usable memory. For industry, the same pattern can support site inspections, field work, training, compliance checks, asset reviews, and hands-free operating procedures.
Recall what the worker saw.
Give teams a searchable memory layer for inspections, walkthroughs, and field observations without forcing them to stop and type notes.
Keep guidance close to the task.
Pair wearable capture with AI summaries, checklists, and next-step prompts for technicians, auditors, trainers, and operators.
Process sensitive moments on device.
Design AI workflows where latency, privacy, and operational trust matter more than sending every observation to the cloud.
Things we've put
into operators' hands.
Small team.
Long horizon.
Untropy is Latin for the opposite of entropy - order, signal, structure. We're a small studio of XR engineers and designers building for Apple Vision Pro, emerging headsets, and AI wearables. We work with early adopters, operators, OEMs, and research labs to put production-grade spatial software on the platforms still being defined.
- 01Ship to operators, not demo reels.
- 02Constrain to one surface per engagement.
- 03Treat the platform like a moving target.
- 04Hand off something the client can maintain.
Let's build
something new.
We take on a small number of partner engagements each quarter - typically 4-16 weeks, with a clear path to production. Tell us about the surface, the constraint, the deadline.